Maybe this isn’t idea, but at least it will let you try the build. Then assign the points until you can use the equipment again. I guess some values were tweaked or rebalance? Or maybe it requires some “specific roll” where the requirements are lowered?Īnyway, since you’re using the editor anyway, you can just give yourself a few more attribute points: set attribute-points 20 ![]() That means it’s possible to fire up the editor, make a change, write out the file, fire up the game to check the changes (without quitting the editor), then drop out of the game to continue any edits. Those two pieces simply cannot be equipped no matter what. The editor reads and write to the save files at the location that can be found be the game. One thing that I did notice is that both the armor and the legging has a physique requirement of 911, and this build only has a physique of 892 (shown in game) or 897 (shown in grimtools). Again, I don’t really know why the final values don’t really match up exactly. In this sense, the character and it’s attribute point spend has been recreated correctly. Regarding the attributes, if you mouse over physique, cunning, and spirit, both grimtools and the game will tell you how many points have been spent on them.įor this character build, it looks like: physique: 8 pts spent Maybe some game data has changed from version to version that causes slight differences? I’m not sure why there are certain discrepancies between the game and grimtools. If you are ready to upgrade your game, click on PC Grim Dawn SaveGame and don’t wait a second more Save Game file download option is a perfect choice you will get great improvement for your game version.
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